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Rockstar Studios : ウィキペディア英語版
Rockstar Games

Rockstar Games is a multinational video game developer and publisher based in New York City, owned by Take-Two Interactive following its purchase of British video game publisher BMG Interactive.〔(【引用サイトリンク】title=Rockstar Games Multimedia Designers )〕 The publisher is known for the ''Grand Theft Auto'', ''Max Payne'', ''Red Dead'', ''Midnight Club'', ''Bully'', ''Manhunt'', ''The Warriors'' game and ''L.A. Noire'', as well as the use of open world, free roaming settings in their games. It comprises studios that have been acquired and renamed as well as others that have been created internally. While many of the studios Take-Two Interactive has acquired have been merged into the Rockstar brand, several other recent ones have retained their previous identities and have become part of the company's 2K Games division. The Rockstar Games label was founded in 1998〔(【引用サイトリンク】title=Rockstar Games Corporate Info )〕 by the British video game producers Sam Houser, Dan Houser, Terry Donovan, Jamie King and Gary Foreman.〔http://www.gamespot.com/articles/gta-rockstar-co-founding-brothers-squeeze-into-britain-s-1-000-richest-people-list-with-ps90-million/1100-6419714/〕
The main headquarters of Rockstar Games (commonly referred to as Rockstar NYC)〔(【引用サイトリンク】 title=Rockstar NYC Job openings )〕 is located on Broadway in the NoHo neighborhood of New York City, part of the Take-Two Interactive offices. It is home to the marketing, public relations and product development departments.
As of February 2014, Rockstar Games titles have shipped more than 250 million copies, the largest franchise being the ''Grand Theft Auto'' series which alone has shipments of at least 220 million. In March 2014, Rockstar Games received the BAFTA Academy Fellowship Award at the British Academy Video Games Awards.
==Company philosophy==
In October 2011, Rockstar creative vice-president Dan Houser told ''Famitsu'' that Rockstar was intentionally avoiding developing in the first-person shooter genre. "We're deliberately avoiding that right now", he said, according to a 1UP.com translation. "It's in our DNA to avoid doing what other companies are doing. I suppose you could say that ''Max Payne 3'' is something close to an FPS, but there are really unique aspects to the setting and gameplay there, too, not just in the story. You have to have originality in your games; you have to have some kind of interesting message. You could say that the goalpoint of Rockstar is to have the players really feel what we're trying to do". Houser went on to say that Rockstar has "made new genres by ourselves with games like the ''GTA'' series. We didn't rely on testimonials in a business textbook to do what we've done. I think we succeeded precisely because we didn't concentrate on profit... If we make the sort of games we want to play, then we believe people are going to buy them."
Rockstar has since released an enhanced remake of ''Grand Theft Auto V'' for Microsoft Windows, PlayStation 4 and Xbox One, which can be fully played from the first-person perspective. This was made possible in part with higher quality firearm visuals, hindered audio-visual stimuli due to headgear, and additional animations - helping the game achieve aesthetic parity with other first-person shooters.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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